Jeffrey A. Haines' Portfolio
Contact Information:
- Jeffrey A. Haines
- Resume: HTML | .doc
- Phone: 443.534.3760
- E-Mail: jeff@jeffhaines.com
Video
Philly.com / The Philadelphia Inquirer
For six months of 2007, I worked at The Philadelphia Inquirer producing video content for the web. I covered everything from hard breaking news to features pieces and arts & entertainment interviews.
- Mural Arts Program brings cultures together (Shooting, editing | Flash Video)
- Sarah Jessica Parker: "Bitten" by affordable fashion (Shooting, editing | Windows Media)
- 'American Idol' auditions in Philly (Shooting, editing | Flash Video)
- Fall Fashion 2007: Behind the scenes (Shooting, editing | Flash Video)
- Jeffrey Marsalis Verdict (Shooting, editing | Windows Media)
- Topping off the Comcast Center (Shooting, editing | Windows Media)
- Preserving the history (Shooting, editing | Flash Video)
- School violence: Teacher Frank Burd speaks out (Shooting, editing | Windows Media)
- Against all odds: Mastery Charter School's "Promotion day" (Shooting, editing | Windows Media)
- Book Talk with Frank Wilson: Andro Linklater interview (Shooting, editing | Windows Media)
- Remembering civil rights pioneer Marie Hicks (Shooting, editing | Windows Media)
Animation
Drexel Digital Media Senior Project: The Legend of Perseus
For my senior project in the Digital Media program at Drexel University, I led a team consisting of myself, Kevin Appel (lead character animator), Brittany Fedor (character modeling, rigging, and animation), Joy Godowski (website and Facebook backstory management), and Timothy Urian (script and projection) in creating "The Legend of Perseus," a seven minute live stage show that features an actor (David Roy) as the classical hero Perseus. Our hero journeys to fantastic settings and interacts with mythical characters via foreground and background animations, projected on 35 feet of screens.
We created a visionary entertainment experience, in the spirit of Winsor McCay's "Gertie" from 1914 by combining stage acting with new media, propelled by a backstory driven by Facebook profiles. We developed workarounds when faced with the limitations of character rigs and projection technology, and were able to produce a successful performance that combined all of our digital media skills.
During our six month production schedule, I was responsible for managing the team's progress, and ensuring that all our assets were accounted for and completed on time. I created the environments, composited our assets, and oversaw the final edit of picture and sound.
Software: Autodesk Maya 8 and Vue 6 for modeling and animation, Adobe Photoshop CS2 for texture creation, The Foundry Nuke, Apple Motion, and Adobe After Effects for compositing, Apple Final Cut Pro for editing, and Digidesign ProTools for audio editing and mixing
Fuzzy Eats The Moon
A short animation I created in team with three other students for an advanced animation and effects class.
I was responsible for completely creating the two outdoor shots featuring the "house" set. I modeled, textured, and rendered everything in these two shots, except the "Fuzzy" character, and completed all animation and effects in these two sequences.
Software: Autodesk Maya 7 for all modeling and animation, Adobe Photoshop CS2 for texture creation, and The Foundry Nuke for compositing
Infect: A Cellular Struggle
This animation was created to fulfill an Animation II assignment for the Digital Media curriculum at Drexel University. I worked with a classmate, Matthew Grinspan, to portray a disastrous chase in a completely fantastic cellular world.
Software: Autodesk Maya, Adobe After Effects, Apple Final Cut Pro
Edward Hopper Rube Goldberg Device
A short animation I created for Animation I class at Drexel University.
The assignment required combining an artist's work with a Rube Goldberg style device. I chose to implement a device using period objects, within Edward Hopper's famous "Early Sunday Morning" and "Nighthawks" paintings.
Software: Autodesk 3DS Max, Apple Final Cut Pro
Academy Leader
An "Academy Leader" is a ten second countdown that is used to time the start of reels of film or video elements. Traditional countdowns usually appear with descending static numbers and a tone on the two second mark. This sequence showcases my character animation skills, as I chose to imbue each number with a particular personality.
Software: Autodesk 3DS Max, Apple Final Cut Pro
Compositing
Compositing Reel
This reel is an amalgamation of my compositing work from 2007. For a more current look at my compositing abilities, watch "The Legend of Perseus."
Software: Adobe Photoshop, Adobe After Effects, The Foundry Nuke, Autodesk Maya, Apple Final Cut Pro
Interactivity
Remember The Alamo
An arcade shooting game I designed and coded using Actionscript.
Software: Adobe Flash, Adobe Illustrator, Audacity