Jeffrey A. Haines' Portfolio

Contact Information:

Video

Animation

Drexel Digital Media Senior Project: The Legend of Perseus

For my senior project in the Digital Media program at Drexel University, I led a team consisting of myself, Kevin Appel (lead character animator), Brittany Fedor (character modeling, rigging, and animation), Joy Godowski (website and Facebook backstory management), and Timothy Urian (script and projection) in creating "The Legend of Perseus," a seven minute live stage show that features an actor (David Roy) as the classical hero Perseus. Our hero journeys to fantastic settings and interacts with mythical characters via foreground and background animations, projected on 35 feet of screens.

The Legend of Perseus - Image by Kevin Appel and Jeffrey A. Haines

We created a visionary entertainment experience, in the spirit of Winsor McCay's "Gertie" from 1914 by combining stage acting with new media, propelled by a backstory driven by Facebook profiles. We developed workarounds when faced with the limitations of character rigs and projection technology, and were able to produce a successful performance that combined all of our digital media skills.

During our six month production schedule, I was responsible for managing the team's progress, and ensuring that all our assets were accounted for and completed on time. I created the environments, composited our assets, and oversaw the final edit of picture and sound.

Software: Autodesk Maya 8 and Vue 6 for modeling and animation, Adobe Photoshop CS2 for texture creation, The Foundry Nuke, Apple Motion, and Adobe After Effects for compositing, Apple Final Cut Pro for editing, and Digidesign ProTools for audio editing and mixing

Fuzzy Eats The Moon

A short animation I created in team with three other students for an advanced animation and effects class.

I was responsible for completely creating the two outdoor shots featuring the "house" set. I modeled, textured, and rendered everything in these two shots, except the "Fuzzy" character, and completed all animation and effects in these two sequences.

Fuzzy Eats The Moon - Jeffrey A. Haines

Software: Autodesk Maya 7 for all modeling and animation, Adobe Photoshop CS2 for texture creation, and The Foundry Nuke for compositing

Infect: A Cellular Struggle

This animation was created to fulfill an Animation II assignment for the Digital Media curriculum at Drexel University. I worked with a classmate, Matthew Grinspan, to portray a disastrous chase in a completely fantastic cellular world.

Infect: A Cellular Struggle - Jeffrey A. Haines

Software: Autodesk Maya, Adobe After Effects, Apple Final Cut Pro

Edward Hopper Rube Goldberg Device

A short animation I created for Animation I class at Drexel University.

The assignment required combining an artist's work with a Rube Goldberg style device. I chose to implement a device using period objects, within Edward Hopper's famous "Early Sunday Morning" and "Nighthawks" paintings.

Edward Hopper Rube Goldberg Device - Jeffrey A. Haines

Software: Autodesk 3DS Max, Apple Final Cut Pro

Academy Leader

An "Academy Leader" is a ten second countdown that is used to time the start of reels of film or video elements. Traditional countdowns usually appear with descending static numbers and a tone on the two second mark. This sequence showcases my character animation skills, as I chose to imbue each number with a particular personality.

Academy Leader - Jeffrey A. Haines

Software: Autodesk 3DS Max, Apple Final Cut Pro

Compositing

Compositing Reel

This reel is an amalgamation of my compositing work from 2007. For a more current look at my compositing abilities, watch "The Legend of Perseus."

Compositing Reel - Jeffrey A. Haines

Software: Adobe Photoshop, Adobe After Effects, The Foundry Nuke, Autodesk Maya, Apple Final Cut Pro

Interactivity

Remember The Alamo

An arcade shooting game I designed and coded using Actionscript.

Remember The Alamo Flash Game - Jeffrey A. Haines

Software: Adobe Flash, Adobe Illustrator, Audacity