Archive for the ‘Gaming’ Category

The Civony Girl Revealed

Friday, April 17th, 2009
The Hot Model Civony Girl

The Civony Girl

Who is the Civony girl?

You’ve seen her countless times the last few days if you’ve been browsing tech sites, and probably even more times today, since she seems to be feeding off the keyword “pirates” and the blowup over the Pirate Bay conviction.

I spotted her the for first time on a TechCrunch post in my RSS while I was reading on my lunch break. I think all heterosexual guys in that situation make a mental note to figure out who she is. I didn’t see the PG version to the right (click the image for the PG-13 eyeful).

Later, when I was catching up on tech news, I spotted her again. A quick Google search revealed that I was not alone in succumbing to the primal marketing. I agree with other bloggers that the Civony advertisements are the most risque I’ve seen on Google’s ad network.

I’ll get into the juicy details first to placate the majority of people who will find this post, and then I’ll break into a marketing rant for those that care about the real reason I am writing this.

First off, what is Civony?

Apparently, it’s a browser based city building strategy game. Kevin Sung has a full wrap-up with the lusty (apparently lust-less) details. The game is a Civilization clone (even uses the same font), whose creators obviously could not come up with a decent original fantasy name–”Let’s combine the words ‘Civilization’ and ‘Colony!!!’. This forum has a great post that explains how the game’s revenue plan isn’t exactly player friendly (and players aren’t happy about it!)

But back to the babe:

EDIT: A comment from Dom (see below) reveals the girl’s true identity:

The girl is just one of many costume models, in particular she is showing an “Adult Forest Fairy Costume” which can be found on a number of costume warehouse style sites, but I believe was primarily from here:
http://costumecraze.com/FAIR82.html?SSAID=87543

Be sure to read his comment for the full scoop! Here is the full resolution pic.

Not only is Civony being heavily criticized as a scam–apparently their marketers are taking the cheap way out and are stealing imagery from costume websites! I doubt they secured permission to use the image they have implemented in their ad. The true identity of the Civony girl: She’s just a model for a costume reseller, but at least you can purchase the costume for your girlfriend or wife!

Now for the marketing rant:

Even though I will admit I generally ignore advertisements when I am reading my RSS feeds, as a 23 year old heterosexual male, I can’t deny that I definitely paid attention and looked closer when I spotted the Civony advertisement.

As a marketer, and a conscious fiancee, I am troubled that I succumbed to such a cheap marketing trick.

I’d like to think that most marketers that aren’t in the Adult or male and female fasion, style, and beauty publishing and product fields try to avoid stooping to the level of using sex to sell, but I have to admit that it does probably provide greater return on investment than any other method of advertising–almost regardless of what your product or service is.

The girl is pretty, and I know that a lot of males would brim with excitement if an attractive woman addressed them as “my Lord.”

The sad, but inevitable thing about the advertisement is that it is working. I don’t have time for, or interest in, playing online games, but I clicked on the ad.

I am honestly shocked that the Civony ad was being displayed on a major ad network, and I feel that although it is not by most standards sexually explicit, I hold the opinion that it is not family friendly or safe for all audiences. Most of the mainstream advertising networks have policies that prohibit sexually suggestive advertisements, and I can’t really figure out how this ad was approved by the censors.

My thoughts and opinions about sex in advertising aren’t really collected right now, and I’m sure they are still developing, so I will digress from further analysis. I do have some questions, though:

  • What is the future of sex in mainstream internet advertising (Google)? Will major networks have to relax content guidelines in order to maintain revenue?
  • When and where is it professionally and socially acceptable to use sex in advertising, and what are the boundary lines?
  • Why are the ad networks’ standards censors allowing advertising with sexual content to appear on their networks?
  • Why are ads that contain obvious non-parody copyright infringement being approved?

Disclaimer: I only have eyes for the woman to whom I am engaged. The words that I have used to describe the woman in the Civony advertisement are used only for SEO, and because they are the general language which I believe web surfers would seek when looking for information about the attractive woman in the advertisements. I understand that many people probably believe she is being depicted in a demeaning way, and I want to note that I agree that the advertisement is unwholesome.

Videogame Publishers Announce Layoffs and Bankruptcy

Friday, February 13th, 2009

The safe-bet, cash-cow (until now) of the new century’s entertainment industry will cut back in the coming months. I don’t think videogame publishers saw this coming:

After a dreadful week of missed earnings and extraordinarily cautious guidance about the coming months, the videogame industry took another hit Thursday with the Chapter 11 bankruptcy filing of Midway Games, publisher of the “Mortal Kombat” franchise

More from Chris MorrisGame On at Forbes.

Gaming is Universal, and Not Bad for You?

Tuesday, September 16th, 2008

I’m a recent college graduate, and that puts me in the league with the generation that spent their teen years with the first 3D games, and the explosion of the gaming industry. I vividly remember the Columbine shootings, and the fallout that came afterwards, blaming video games for causing teens to act out on violent thoughts.

I don’t know if video games make teens more violent, but a major new study is shattering the stereotypes about gamers.

From the MacArthur Foundation press release:

“The stereotype that gaming is a solitary, violent, anti-social activity just doesn’t hold up. The average teen plays all different kinds of games and generally plays them with friends and family both online and offline,” said Amanda Lenhart, author of a report on the survey and a Senior Research Specialist with the Pew Internet & American Life Project, which conducted the survey. “Gaming is a ubiquitous part of life for both boys and girls. For most teens, gaming runs the spectrum from blow-‘em-up mayhem to building communities; from cute-and-simple to complex; from brief private sessions to hours’ long interactions with masses of others.”

These broad, varied experiences are what gaming is all about. I’m encouraged by the study’s results, as I think I owe a lot of my own creativity to content, ideas, and interactions I was exposed to in video games.

This paragraph from the release was possibly the most pleasing:

“Digital media and specifically games are a robust part of the lives of young people,” explains Connie Yowell, Director of Education at the MacArthur Foundation, which is funding a $50 million initiative to help determine how digital media are changing how young people learn, play, socialize, and participate in civic life. “This study offers us a glimpse into the potential of these new tools to foster learning and civic engagement, yet the findings about mature content suggest that parents and other adults need to be involved in young people’s game play, helping to realize the potential benefits while moderating unintended consequences. We see these results as the beginning of an important discussion about the role of digital media in learning, community, and citizenship in the 21st century.”

Coincidentally, I’ve just acquired a television set, and plan on finally bringing some of my old gaming systems over to my apartment. Hopefully all those SNES cartridge batteries haven’t run out yet!